x_{1} is space/volume/region/room [at-least-3-dimensional area] occupied by x_{2}.

Also occupy (= selca'u). See also kensa, bliku, kumfa, kevna, kunti, tubnu, dekpu.

- bliku
- x
_{1}is a block [3-dimensional shape/form] of material x_{2}, surfaces/sides x_{3}. - dekpu
- x
_{1}is x_{2}(default 1) local volume unit(s) [non-metric; e.g. bushel], standard x_{3}, x_{4}subunits. - kensa
- x
_{1}is outer space near/associated with celestial body/region x_{2}. - kevna
- x
_{1}is a cavity/hole/hollow/cavern in x_{2}; x_{1}is concave within x_{2}; x_{2}is hollow at locus x_{1}. - kumfa
- x
_{1}is a room of/in structure x_{2}surrounded by partitions/walls/ceiling/floor x_{3}(mass/jo'u). - kunti
- x
_{1}[container] is empty/vacant of x_{2}[material]; x_{1}is hollow. - tubnu
- x
_{1}is a length of tubing/pipe/hollow cylinder [shape/form] of material x_{2}, hollow of material x_{3}. - calbra
- x
_{1}is voluminous by standard or relatively to x_{2}(plural) - caljvetei
- c
_{1}=t_{1}is space-time occupied by c_{2}. - calsle
- x
_{1}is a voxel of model/object x_{2} - caltai
- x
_{1}is the geometric shape of x_{2} - caltaicmaci
- cm
_{1}is a geometry describing cm_{2}=ca_{1}=t_{1}geometric object. - cibyca'u
- x
_{1}is the volume (3-dimensional space) occupied by x_{2} - relca'u
- x
_{1}is the area (2-dimensional space) occupied by x_{2} - selca'u
- x
_{2}=c_{1}is space/hyperspace/volume/region/room occupied by x_{1}=c_{2}. - sorlutca'u
- p
_{1}=c_{1}is a maze (an area with many paths) occupied by c_{2}, with route(s) leading to exit p_{2}from entrance p_{3}via points including p_{4}(set). - ditcu
- x
_{1}is the time-duration/interval/period/[elapsed time] of event x_{2}. - te'a'a
- tekla modal: with key/button... (computer game context)
- ezga
- x
_{1}(record, movie) has the dimension x_{2}(ka)