x_{1} (mass) is a system interrelated by structure x_{2} among components x_{3} (set) displaying x_{4} (ka).

x_{1} (or x_{3}) is synergistic in x_{4}; also network; x_{2} also relations, rules; x_{3} also elements (set completely specified); x_{4} systemic functions/properties. See also cmavo list ci'e, cmima, girzu, gunma, stura, tadji, munje, farvi, ganzu, judri, julne, klesi, morna, tcana.

- ci'e
- ciste modal, 1st place used in scalar negation in system/context ...
- seci'e
- ciste modal, 2nd place with system function ...
- teci'e
- ciste modal, 3rd place of system components ...
- veci'e
- ciste modal, 4th place as a system with synergy in ...

- cmima
- x
_{1}is a member/element of set x_{2}; x_{1}belongs to group x_{2}; x_{1}is amid/among/amongst group x_{2}. - farvi
- x
_{1}develops/evolves towards/into x_{2}from x_{3}through stages x_{4}. - ganzu
- x
_{1}organizes x_{2}[relative chaos] into x_{3}[ordered/organized result] by system/principle(s) x_{4}. - girzu
- x
_{1}is group/cluster/team showing common property (ka) x_{2}due to set x_{3}linked by relations x_{4}. - gunma
- x
_{1}is a mass/team/aggregate/whole, together composed of components x_{2}, considered jointly. - judri
- x
_{1}is an address of/are coordinates of x_{2}in system x_{3}. - julne
- x
_{1}is a net/filter allowing passage of x_{2}, prohibiting passage of x_{3}, netting properties x_{4}. - klesi
- x
_{1}(mass/si'o) is a class/category/subgroup/subset within x_{2}with defining property x_{3}(ka). - morna
- x
_{1}is/reflects/represents a pattern of forms/events x_{2}arranged according to structure x_{3}. - munje
- x
_{1}is a universe/cosmos [complete and ordered entirety] of domain/sphere x_{2}defined by rules x_{3}. - stura
- x
_{1}is a structure/arrangement/organization of x_{2}[set/system/complexity]. - tadji
- x
_{1}[process] is a method/technique/approach/means for doing x_{2}(event) under conditions x_{3}. - tcana
- x
_{1}is a station/node of/in/on transport/communication/distribution system/network x_{2}. - ci'erkei
- k
_{1}plays game k_{2}=c_{1}governed by rules c_{2}interrelating game parts (physical or conceptual) c_{3}. - ci'ernunbi'o
- x
_{1}=n_{1}is a revolution that a system x_{2}=b_{1}=c_{1}becomes another system x_{3}=b_{2}=c_{1}under conditions x_{3}=b_{3}. - flatruci'e
- c
_{1}=t_{1}=f_{5}is the legislative branch of the government of people/territory/domain/subjects t_{2}. - pairtruci'e
- c
_{1}=t_{1}=p_{1}is the judicial branch of the government of people/territory/domain/subjects t_{2}. - sivypo'eci'e
- c
_{1}is capitalism as practiced by p_{1}=s_{2} - tarci'e
- c
_{1}is a solar system based on star(s) t_{1}(default is the Solar System) with stellar properties t_{2}with components c_{3}displaying c_{4}(ka) - truci'e
- c
_{1}=t_{1}is the government of organizational type c_{2}of people/territory/domain/subjects t_{2}displaying properties c_{4}. - xadykelci'e
- c
_{1}is/are a/the physical sport(s) exercised/played by x_{2}. - zuktruci'e
- c
_{1}=t_{1}=z_{1}is the executive branch of the government of people/territory/domain/subjects t_{2}of organizational type c_{2}with components c_{3}. - cilfu
- x
_{1}is the ISO-named script/writing system of people x_{2}with ISO-name x_{1}, according to rule/specification x_{3}