bandu -bad- gismu

x1 (event) defends/protects x2 (object/state) from threat/peril/potential x3 (event).

Also secures (verb); x1 wards/resists x3; protective cover/shield (= badgai). See also ckape, fanta, fapro, marbi, rivbi, zunti, snura, binra, lunbe, pulji.


In notes:

binra
x1 insures/indemnifies x2 (person) against peril x3 (event) providing benefit(s) x4 (event).
ckape
x1 is perilous/dangerous/potentially harmful to x2 under conditions x3.
fanta
x1 prevents/keeps/stops/restrains/constrains event x2 from occurring.
fapro
x1 opposes/balances/contends against opponent(s) x2 (person/force ind./mass) about x3 (abstract).
lunbe
x1 is bare/naked/nude; x1 is without cover/clothes/[protection].
marbi
x1 is a shelter/haven/refuge/retreat/harbor for/protecting x2 from danger/threat x3.
pulji
x1 is a police officer/[enforcer/vigilante] enforcing law(s)/rule(s)/order x2.
rivbi
x1 avoids/evades/shuns/escapes/skirts [fate] x2 (event) through action/state x3 (event).
snura
x1 is secure/safe from threat x2 (event).
zunti
x1 (evt./state) interferes with/hinders/disrupts x2 (evt./state/process) due to quality x3 (ka).
le'o
attitudinal modifier: aggressive - passive - defensive.
badgai
g1 is a protective cover for b2=g2 against b3.
badgau
g1 causes event b1 which defends/protects b2 (object/state) from threat/peril/potential b3 (event).
badjamblo
bl1=ba1 is a frigate/corvette of type/carrying bl2, propelled by bl3.
badmapku
x1 is a helmet, protective cap
cavykosta
k1 is a raincoat of material k2, protecting from rain c1.
ji'apro
f1=j1 defeats f2=j3 in competition f3=j4.
norlunbe
l1 is half-naked; l1 is partly without cover/clothes/[protection].
selbandu
x2=b1 (event) defends/protects x1=b2 (object/state) from threat/peril/potential x3=b3 (event).
selklucipra
x1=c1 is a test/shibboleth for determining x2=k2=c3's membership/belonging to culture x3=k1=c2.
terbandu
x3=b1 (event) defends/protects x2=b2 (object/state) from threat/peril/potential x1=b3 (event).