ciste -ci'e- gismu

x1 (mass) is a system interrelated by structure x2 among components x3 (set) displaying x4 (ka).

x1 (or x3) is synergistic in x4; also network; x2 also relations, rules; x3 also elements (set completely specified); x4 systemic functions/properties. See also cmavo list ci'e, cmima, girzu, gunma, stura, tadji, munje, farvi, ganzu, judri, julne, klesi, morna, tcana.


In definition:

ci'e
ciste modal, 1st place used in scalar negation in system/context ...
seci'e
ciste modal, 2nd place with system function ...
teci'e
ciste modal, 3rd place of system components ...
veci'e
ciste modal, 4th place as a system with synergy in ...

In notes:

cmima
x1 is a member/element of set x2; x1 belongs to group x2; x1 is amid/among/amongst group x2.
farvi
x1 develops/evolves towards/into x2 from x3 through stages x4.
ganzu
x1 organizes x2 [relative chaos] into x3 [ordered/organized result] by system/principle(s) x4.
girzu
x1 is group/cluster/team showing common property (ka) x2 due to set x3 linked by relations x4.
gunma
x1 is a mass/team/aggregate/whole, together composed of components x2, considered jointly.
judri
x1 is an address of/are coordinates of x2 in system x3.
julne
x1 is a net/filter allowing passage of x2, prohibiting passage of x3, netting properties x4.
klesi
x1 (mass/si'o) is a class/category/subgroup/subset within x2 with defining property x3 (ka).
morna
x1 is/reflects/represents a pattern of forms/events x2 arranged according to structure x3.
munje
x1 is a universe/cosmos [complete and ordered entirety] of domain/sphere x2 defined by rules x3.
stura
x1 is a structure/arrangement/organization of x2 [set/system/complexity].
tadji
x1 [process] is a method/technique/approach/means for doing x2 (event) under conditions x3.
tcana
x1 is a station/node of/in/on transport/communication/distribution system/network x2.
cemci'e
x1 is the society / community system of x2 (society members, exhaustive)
ci'erkei
k1 plays game k2=c1 governed by rules c2 interrelating game parts (physical or conceptual) c3.
ci'ernunbi'o
x1=n1 is a revolution that a system x2=b1=c1 becomes another system x3=b2=c1 under conditions x3=b3.
cocyci'ekei
k1 plays charades/gesture-game ci1=k2 governed by rules ci2 interrelating game parts (physical or conceptual; includes gestures) ci3
flatruci'e
c1=t1=f5 is the legislative branch of the government of people/territory/domain/subjects t2.
kelci'e
x1 is a game played by x2 governed by rules x3 interrelating game parts (physical or conceptual) x4.
kesli'uci'e
x1 is a space program
pairtruci'e
c1=t1=p1 is the judicial branch of the government of people/territory/domain/subjects t2.
raurci'e
x1 is a measurement system, defining units x2
sivypo'eci'e
c1 is capitalism as practiced by p1=s2
sornairauci'e
x1 is the SI (International System of Units), defining units x2
tarci'e
c1 is a solar system based on star(s) t1 (default is the Solar System) with stellar properties t2 with components c3 displaying c4 (ka)
truci'e
c1=t1 is the government of organizational type c2 of people/territory/domain/subjects t2 displaying properties c4.
vlalerpoici'e
x1 is a script/orthography for language x2
vlapoici'e
x1 (text) is an idiom, set phrase, idiomatic expression, phrasal idiom of sequence of words x2 (text) with the formative feature x3 (property of x1)
xadykelci'e
c1 is/are a/the physical sport(s) exercised/played by x2.
zuktruci'e
c1=t1=z1 is the executive branch of the government of people/territory/domain/subjects t2 of organizational type c2 with components c3.
cilfu
x1 is the ISO-named script/writing system of people x2 with ISO-name x1, according to rule/specification x3
ente'ori
x1 (proposition) is a theory of x2 (proposition); x1 (proposition) is a system of explanations of structure, basic principles or behavior of x2 (proposition)
entropi
x1 (amount) is the entropy of system x2 under conditions/in macrostate x3
vlaleci'e
x1 is a script/orthography for language x2
ce'a zei ciste
x1 (mass) is a font interrelated by rules or relations x2 among components x3 (full set) displaying x4 (property of x1).