crane -cra- gismu

x1 is anterior/ahead/forward/(in/on) the front of x2 which faces/in-frame-of-reference x3.

Also: x3 is the standard of orientation for x2. See also sefta, flira, trixe, mlana, pritu, zunle.


In notes:

flira
x1 is a/the face [head/body-part] of x2; (adjective:) x1 is facial.
mlana
x1 is to the side of/lateral to x2 and facing x3 from point of view/in-frame-of-reference x4.
pritu
x1 is to the right/right-hand side of x2 which faces/in-frame-of-reference x3.
sefta
x1 is surface/face [bounded shape/form] of [higher-dimension] object x2, on side x3, edges x4.
trixe
x1 is posterior/behind/back/in the rear of x2 which faces/in-frame-of-reference x3.
zunle
x1 is to the left/left-hand side of x2 which faces/in-frame-of-reference x3.
bafcolkercrakre
x1=b1 are sideboards/sideburns/tufts of hair under temple of x2=kerf2=kerl2=c3.
carcra
cr1=ca1 turns to face cr2.
claco'umau
co1=z1 is/are anterior (zootomy)/cranial/cephalic (anatomy)/superior (human anatomy) to z2 by margin z4, in body/object cl1=d3.
crakemsazycimde
ci1=cr1 is a heads-up display (HUD) for user s1 of machine/system s2 based on principle ci3. It is shown/visible in front of cr2, as seen from the user's viewpoint.
crakla
k1=c1 advances to k2 from k3=c2 via k4 using means/vehicle k5.
craxra
p1 is the front-cover picture/image/illustration showing p2 made by artist p3.
galtupcra
c1=g1 is the lap of t2.
selcra
x1 has in front of it object / location x2 in frame of reference x3.