denpa -dep-de'a- gismu

x1 awaits/waits/pauses for/until x2 at state x3 before starting/continuing x4 (activity/process).

(x2 is an event, usually a point event); also: resuming x4. See also dicra, fanmo, sisti, fliba, pandi.


In notes:

dicra
x1 (event) interrupts/stops/halts/[disrupts] x2 (object/event/process) due to quality x3.
fanmo
x1 is an end/finish/termination of thing/process x2; [not necessarily implying completeness].
fliba
x1 fails at doing x2 (state/event); x1 is a failure at its role in x2.
pandi
x1 (agent) punctuates x2 (expression) with symbol/word x3 with syntactic/semantic effect x4.
sisti
x1 [agent] ceases/stops/halts/ends activity/process/state x2 [not necessarily completing it].
ta'o
discursive: by the way - returning to main point.
y
hesitation noise; maintains the floor while speaker decides what to say next.
co'urde'a
x1 quits/stops/aborts waiting/pausing for/until x2 at state x3 and starts/continues with x4 (activity/process).
depsna
s1 is a hesitation sound produced by s2=d1 while for/until d2 at state d3 before starting/continuing d4 (activity/process).
depybu'i
x1 is a period/dot/full stop (character “.”).
depyjdari
j1=d1 is patient, unyielding to force j2=d2 under condition j3=d3.
mocle'u
x1 is a period (punctuation mark)
nunde'a
n1 is a pause by d1 for/until d2 at state d3 before starting/continuing d4 (activity/process).
nundenpa
n1 is a pause by d1 for/until d2 at state d3 before starting/continuing d4 (activity/process).
roldepre'e
x1 is local train that stops every station of cars/units x2 (mass) for rails/system/railroad x3, propelled by x4.
tolcadyde'a
x1 “kills/passes (the) time” by means x3 while waiting for x2.
zasysti
s1 pauses/temporarily halts activity/process/state s2.
fizde
x1 awaits for x2 (event) with bated breath; x1 waits for the occurrence of x2 excitedly/restlessly; colloquially: x1 just cannot wait for x2 to happen; x1 is eager for event x2.