zukte -zuk-zu'e- gismu

x1 is a volitional entity employing means/taking action x2 for purpose/goal x3/to end x3.

Also acting at, undertaking, doing; agentive cause with volition/purpose; also x3 objective, end. See also cmavo list zu'e, bapli, gunka, jalge, krinu, mukti, rinka, snuti, gasnu, fasnu, minji, prenu, ciksi, jibri, pilno, pluta, tadji, tutci.


In definition:

zu'e
zukte modal, 1st place (purposed agent) with goal-seeking actor ...
sezu'e
zukte modal, 2nd place purposefully; goalfully acting at ...
tezu'e
zukte modal, 3rd place purposefully; (as an action) with goal ...

In notes:

bapli
x1 [force] (ka) forces/compels event x2 to occur; x1 determines property x2 to manifest.
ciksi
x1 (person) explains x2 (event/state/property) to x3 with explanation x4 (du'u).
fasnu
x1 (event) is an event that happens/occurs/takes place; x1 is an incident/happening/occurrence.
gasnu
x1 [person/agent] is an agentive cause of event x2; x1 does/brings about x2.
gunka
x1 [person] labors/works on/at x2 [activity] with goal/objective x3.
jalge
x1 (action/event/state) is a result/outcome/conclusion of antecedent x2 (event/state/process).
jibri
x1 is a job/occupation/employment/vocation (a type of work regularly done for pay) of person x2.
krinu
x1 (event/state) is a reason/justification/explanation for/causing/permitting x2 (event/state).
lifri
x1 [person/passive/state] undergoes/experiences x2 (event/experience); x2 happens to x1.
minji
x1 is a machine for use/function x2; [automated apparatus, without direct function control].
mukti
x1 (action/event/state) motivates/is a motive/incentive for action/event x2, per volition of x3.
pilno
x1 uses/employs x2 [tool, apparatus, machine, agent, acting entity, material] for purpose x3.
pluta
x1 is a route/path/way/course/track to x2 from x3 via/defined by points including x4 (set).
prenu
x1 is a person/people (noun) [not necessarily human]; x1 displays personality/a persona.
rinka
x1 (event/state) effects/physically causes effect x2 (event/state) under conditions x3.
snuti
x1 (event/state) is an accident/unintentional on the part of x2; x1 is an accident.
tadji
x1 [process] is a method/technique/approach/means for doing x2 (event) under conditions x3.
tutci
x1 is a tool/utensil/resource/instrument/implement used for doing x2; [form determines function].
cabnunzukykezyzga
x1 watches the event x2 unfold before their very eyes/live/red-handed/in flagrante (delicto), using senses/means x3.
cpezu'e
x1 complies with request x2 from x3.
da'erzu'e
z1 causes force d1 pressing on d2 for goal z3.
desyzu'e
z1 shakes.
djijevgau
x1 (agent)'s action results in the intended result x2
djijvegau
x1 (agent)'s action results in the intended result x2
gaurzu'e
x1 volitionally brings about x2 (event) for purpose/goal x3 (event)
gunrivzu'e
x1=z1=r1=g1 procrastinates/avoids doing work x2=r2=g2 (ka), instead doing x3=r3 (ka).
keidji
x1=d1=k1 wants to play with plaything x2=d2=k2 for purpose x3=d3.
mivzu'e
x1 lives (activity); x1 leads or lives their life.
nunskezu'e
n1 is engineering in branch s2 based on methodology s3
pagzu'e
x1 participates in x2; x1 takes part in x2.
porzu'e
Group of agents p3=z1 sequentially perform/take turns doing z2 in order p2 for purpose z3.
rucyzu'e
x1=z1 processes x2=pr2 by process x3=pr1 for purpose/results x4=z3=pr3, passing through steps/stages x5=pr4
skezu'e
z1 is an engineer in the branch of s2 based on methodology s3 with purpose/goal z3
skuselzu'e
x1 is a speech act, characterized by speaker x2 uttering text x3 to listener/audience x4, for purpose x5
termu'i
x1 intends to/going to/is gonna do x2 with motive x3.
terzu'e
z3 is the purpose of action z2 by agent z1.
tolsnuti
x1 (event) is deliberate, intentional on the part of x2
velventerzu'e
z3=v4 is the sales quota for v1=z1 to sell v2 to v3.
zukcfu
r1=z1 is busy doing z2 for purpose/goal z3.
zukmo'i
x1 (agent) remembers to do x2 (ka)
zukpei
z1=p1 is a volitional thinker considering taking action z2=p2 toward end/goal z3
zuktadji
t1 is the manner of action t2=z2 under condition t3.
zuktce
m1=z1 is [busy doing]/[working hard at] z2 for purpose/goal z3.
zuktolmo'i
x1 (agent) forgets to do x2 (ka)
zuktruci'e
c1=t1=z1 is the executive branch of the government of people/territory/domain/subjects t2 of organizational type c2 with components c3.
aiste
x1=l1 is a to-do-list for x2; x1=l1 is a list of things that x2 intends to do
eiste
x1=l1 is a to-do-list for x2; x1=l1 is a list of things that x2 needs/is obligated to do
enriio
x1 has enryo (Japanese term) in actions x2; x1 acts egoistically to retain their own freedom, prevent their own embarrassment and at the same time acts altruistically by avoiding social involvement without hurting others; x1 socially restrains themselves under the pressure of group solidarity and conformity in order not to hurt other's feelings; x1 is polite
ka'elre
x1 learns how to do/be x2 (ka); x1 acquires ability x2 (ka)
participe
x1 participates in x2 (event)
protagonista
x1 is a/the protagonist/main character/primary personal figure in narrative/story/enterprise x2
selnuti
x1 (agent) does x2 (property) unintentionally
zuktela
x1 (entity) takes action x2 (property of x1) or x2 (entity) takes action x1 (property of x2) in order to x3 (clause)
zukte'obi
x1 does x2 (ka) as a hobby. x2 is a hobby of x1.