zukte -zuk-zu'e- gismu

x1 is a volitional entity employing means/taking action x2 for purpose/goal x3/to end x3.

Also acting at, undertaking, doing; agentive cause with volition/purpose; also x3 objective, end. See also cmavo list zu'e, bapli, gunka, jalge, krinu, mukti, rinka, snuti, gasnu, fasnu, minji, prenu, ciksi, jibri, pilno, pluta, tadji, tutci.


In definition:

zu'e
zukte modal, 1st place (purposed agent) with goal-seeking actor ...
sezu'e
zukte modal, 2nd place purposefully; goalfully acting at ...
tezu'e
zukte modal, 3rd place purposefully; (as an action) with goal ...

In notes:

bapli
x1 [force] (ka) forces/compels event x2 to occur; x1 determines property x2 to manifest.
ciksi
x1 (person) explains x2 (event/state/property) to x3 with explanation x4 (du'u).
fasnu
x1 (event) is an event that happens/occurs/takes place; x1 is an incident/happening/occurrence.
gasnu
x1 [person/agent] is an agentive cause of event x2; x1 does/brings about x2.
gunka
x1 [person] labors/works on/at x2 [activity] with goal/objective x3.
jalge
x1 (action/event/state) is a result/outcome/conclusion of antecedent x2 (event/state/process).
jibri
x1 is a job/occupation/employment/vocation (a type of work regularly done for pay) of person x2.
krinu
x1 (event/state) is a reason/justification/explanation for/causing/permitting x2 (event/state).
lifri
x1 [person/passive/state] undergoes/experiences x2 (event/experience); x2 happens to x1.
minji
x1 is a machine for use/function x2; [automated apparatus, without direct function control].
mukti
x1 (action/event/state) motivates/is a motive/incentive for action/event x2, per volition of x3.
pilno
x1 uses/employs x2 [tool, apparatus, machine, agent, acting entity, material] for purpose x3.
pluta
x1 is a route/path/way/course/track to x2 from x3 via/defined by points including x4 (set).
prenu
x1 is a person/people (noun) [not necessarily human]; x1 displays personality/a persona.
rinka
x1 (event/state) effects/physically causes effect x2 (event/state) under conditions x3.
snuti
x1 (event/state) is an accident/unintentional on the part of x2; x1 is an accident.
tadji
x1 [process] is a method/technique/approach/means for doing x2 (event) under conditions x3.
tutci
x1 is a tool/utensil/resource/instrument/implement used for doing x2; [form determines function].
cpezu'e
x1 complies with request x2 from x3.
da'erzu'e
z1 is a volitional entity causing the force d1, which presses d2, and the entity does so to achieve goal z3.
desyzu'e
z1 shakes.
gunrivzu'e
x1=z1=r1=g1 procrastinates/avoids doing work x2=r2=g2 (ka), instead doing x3=r3 (ka).
keidji
x1=d1=k1 wants to play with plaything x2=d2=k2 for purpose x3=d3.
nunskezu'e
n1 is engineering in branch s2 based on methodology s3
porzu'e
Group of agents p3=z1 sequentially perform/take turns doing z2 in order p2 for purpose z3.
skezu'e
z1 is an engineer in the branch of s2 based on methodology s3 with purpose/goal z3
termu'i
x1 intends to/going to/is gonna do x2 with motive x3.
terzu'e
z3 is the purpose of action z2 by agent z1.
velventerzu'e
z3=v4 is the sales quota for v1=z1 to sell v2 to v3.
zukcfu
r1=z1 is busy doing z2 for purpose/goal z3.
zukpei
z1=p1 is a volitional thinker considering taking action z2=p2 toward end/goal z3
zuktadji
t1 is the manner of action t2=z2 under condition t3.
zuktce
m1=z1 is [busy doing]/[working hard at] z2 for purpose/goal z3.
zuktruci'e
c1=t1=z1 is the executive branch of the government of people/territory/domain/subjects t2 of organizational type c2 with components c3.
enrio
x1 has enryo (Japanese term) in actions x2; x1 acts egoistically to retain their own freedom, prevent their own embarassment and at the same time acts altruistically by avoiding social involvement without hurting others; x1 socially restrains themselves under the pressure of group solidarity and conformity in order not to hurt other's feelings; x1 is polite
zukte'obi
x1 (ka) is a hobby of x2 (person).