x_{1} is clockwise/right-turn-direction of[/to] x_{2} along/following track x_{3} [path] in frame of reference x_{4} (where the axis is within the region defined by the track as the boundary, as viewed from and defined by view(er) x_{4}; see notes); x_{1} is locally to the right of x_{2}, according to x_{4}, constrained along x_{3}; x_{1} is along a right turn from x_{2} along path x_{3}, as viewed in frame x_{4}.

Angular/curling direction: clockwise. he orientation of the path determines x4 but does not factor into consideration for x3. Further glosses: clockwise, locally rightward, right-turning (with no bulk translation) in a way that would be characterized as "negative" by the right-hand rule (aligned with and in the direction of a basis vector, at least for a given component). x1 is left-handedly/clockwise(ly) oriented relative to x2 on/along x3 in frame of reference x4. x1 is left-handed (one sense) from x2 [more accurately: moving from x2 to x1 requires a(n imaginary) motion that is left-handed about/along x3 as seen in frame/orientation/perspective x4]. x1 is to the path-following right of x2 (where the path is connected; as such, x1 is also be to the path-following left of x2, although there is an implication that the former is the smaller (or equal-length) path). See also: zucna, du'ei (left-handed vectorial cross product), du'oi (modal). Proposed short rafsi: -tso-.

- zucna
- x
_{1}is counterclockwise/left-turn-direction of[/to] x_{2}along/following track x_{3}[path] in frame of reference x_{4}(where the axis is within the region defined by the track as the boundary, as viewed from and defined by view(er) x_{4}; see notes); x_{1}is locally to the left of x_{2}, according to x_{4}, constrained along x_{3}; x_{1}is along a left turn from x_{2}along path x_{3}, as viewed in frame x_{4}. - du'oi
*(exp!)* - location tense relation/direction (angular); clockwise from..., locally rightwards/to the right of ...