farna -far-fa'a- gismu

x1 is the direction of x2 (object/event) from origin/in frame of reference x3.

x2 is towards x1 from x3 (= selfa'a for reordered places). See also zunle, pritu, galtu, gapru, cnita, dizlo, berti, snanu, stuna, stici, purci, balvi, lidne.


In notes:

balvi
x1 is in the future of/later than/after x2 in time sequence; x1 is latter; x2 is former.
berti
x1 is to the north/northern side [right-hand-rule pole] of x2 according to frame of reference x3.
cnita
x1 is directly/vertically beneath/below/under/underneath/down from x2 in frame of reference x3.
dizlo
x1 is low/down/downward in frame of reference x2 as compared with baseline/standard height x3.
galtu
x1 is high/up/upward in frame of reference x2 as compared with baseline/standard height x3.
gapru
x1 is directly/vertically above/upwards-from x2 in gravity/frame of reference x3.
lidne
x1 precedes/leads x2 in sequence x3; x1 is former/preceding/previous; x2 is latter/following.
pritu
x1 is to the right/right-hand side of x2 which faces/in-frame-of-reference x3.
purci
x1 is in the past of/earlier than/before x2 in time sequence; x1 is former; x2 is latter.
snanu
x1 is to the south/southern side of x2 according to frame of reference x3.
stici
x1 is to the west/western side of x2 according to frame of reference x3.
stuna
x1 is to the east/eastern side of x2 according to frame of reference x3.
zunle
x1 is to the left/left-hand side of x2 which faces/in-frame-of-reference x3.
blofarga'a
g1 is the tiller made of g2 of boat/ship f2=b1.
farcri
c1 gets lost on the way to f2 (object/event) in/near f3=c3
fargau
g1=f3 aims at f1 with f2 (object/event).
fartci
x1 is a compass
gapselfa'a
f2 is turned up from g2 in reference frame g3.
gusfarborcne
g1=f2=c1 is light/illumination that is refracted by amount/degree c3 from origin/frame of reference f3 by refracting medium c4
mlaselfa'a
f2 is sideways from f3=m2 .
selfa'a
x1 is oriented/directed/pointing towards x2 in frame of reference x3.
balvidzita
x1 (text, image, page element) is infra/later-mentioned/subsequently mentioned/later/following/below/toward the bottom of the page/screen (flat and primarily two-dimensional display) relative to x2 (text, image, page element) on page/screen/in work x3 according to cultural convention x4.
farnxilbrti
x1 is the direction of vector x2 in Hilbert space (with basis/in coordinates, including defined scales and origins) x3; x1 is the direction of x2 in a Hilbert sense
galprurci
x1 (text, image, page element) is supra/aforementioned/previous/earlier/preceding/above/toward the top of the page/screen (flat and primarily two-dimensional display) relative to x2 (text, image, page element) on page/screen/in work x3 according to cultural convention x4.
prixaja
x1 (curling angular-direction) is a quantity expressed angularly with direction (counter)clockwise and which maps to (pseudo)vector x2 (Cartesian direction) via rule/convention x3