jvinu -vin-ji'u- gismu

x1 is the view/scene/panorama/sight/prospect of x2 (object/location) from point-of-view x3.

Also x1 is on display to x2/x3. See also catlu, kanla, viska, canko, jarco.


In notes:

canko
x1 is a window/portal/opening [portal] in wall/building/structure x2.
catlu
x1 looks at/examines/views/inspects/regards/watches/gazes at x2.
jarco
x1 (agent) shows/exhibits/displays/[reveals]/demonstrates x2 (property) to audience x3.
kanla
x1 is a/the eye [body-part] of x2; [metaphor: sensory apparatus]; (adjective:) x1 is ocular.
viska
x1 sees/views/perceives visually x2 under conditions x3.
nonselji'u
x1 is invisible from point-of-view x2.
vincra
x1 is (in) the foreground of x2 by frame of reference x3
vinti'e
x1 is (in) the background of x2 by frame of reference x3
le'oi (exp!)
lenjo modal, 1st place (with lens; seen through view) accessed through interface; as …