x1 =g1 (agent) petrifies/turns/'freezes'/fossilizes x2=b1 into rock/fossil/statue x3=r1=b2 (result) of rock composition x4=r2 and at/from location x5=r3 under conditions x6=b3.
Useful for Gorgons/Medusa/Basilisks. x2 need not be a victim and need not die (animation may be suspended, for example) nor be permanently petrified. Petrification must be agentive. The process/mechanism of petrification is not specified and may be natural or magical (etc.). See also: ro'irbi'o.