dunda -dud-du'a- gismu

x1 [donor] gives/donates gift/present x2 to recipient/beneficiary x3 [without payment/exchange].

Also grants; x3 is a receiver (= terdu'a for reordered places); the Lojban doesn't distinguish between or imply possession transfer or sharing; x2 may be a specific object, a commodity (mass), an event, or a property; pedantically, for objects/commodities, this is sumti-raising from ownership of the object/commodity (= posydu'a, posyseldu'a for unambiguous semantics). See also benji, muvdu, canja, pleji, vecnu, friti, sfasa, dapma, cnemu, prali.


In notes:

benji
x1 transfers/sends/transmits x2 to receiver x3 from transmitter/origin x4 via means/medium x5.
canja
x1 exchanges/trades/barters commodity x2 for x3 with x4; x1, x4 is a trader/merchant/businessman.
cnemu
x1 (agent) rewards x2 [recipient] for atypical x3 (event/property) with reward/desserts x4.
dapma
x1 curses/damns/condemns x2 to fate (event) x3.
fraxu
x1 forgives x2 for event/state/activity x3.
friti
x1 offers/proffers x2 [offering] to x3 with conditions x4.
muvdu
x1 (object) moves to destination/receiver x2 [away] from origin x3 over path/route x4.
pleji
x1 pays/compensates/remunerates/[rewards] payment x2 to recipient/payee x3 for goods/services x4.
prali
x1 is a profit/gain/benefit/advantage to x2 accruing/resulting from activity/process x3.
sfasa
x1 (agent) punishes x2 for infraction x3 (event/state/action) with punishment x4 (event/state).
vecnu
x1 [seller] sells/vends x2 [goods/service/commodity] to buyer x3 for amount/cost/expense x4.
do'a
discursive: generously - parsimoniously.
du'acme
c1=d2 (quoted word(s)) is the given name (as opposed to the family name) of c2=d3, used by c3 and given by namer d1.
dudyxe'o
x1 is generous to x2 by giving x3
kibdu'a
d1 uploads d2 to d3=k1.
lacydu'a
x1=d1=l1 entrusts x2=d2 to x3=d3=l2
mobdu'a
d1 is stingy about giving d2 to d3.
vendu'a
v1=x1 sells v2=x2 to buyer v3=x3 and includes d2=x4 for a discounted price of (default free) v4=x5
farka
x1 is an orientation of/on (base) object x2 with features/characteristics/definition x3; x2 is an unoriented version of an object endowed with/given orientation/direction/face x1.
dai'i
attitudinal modifier: supposed emotion - factual emotion
cple'ijdu
x1 gives/donates/pays/remunerates/exchanges/vel sim. x2 (money, remuneration, payment, bartered good, kind, specie, item, gift, vel sim.) to x3 (recipient, seller, vel sim.).
dudvota
x1 gives x2 (number) votes (upvotes) to x3
kontribute
x1 contributes with x2 to x3